#include "Game/AI/Action/actionSwitchStepSliderConstraint.h" namespace uking::action { SwitchStepSliderConstraint::SwitchStepSliderConstraint(const InitArg& arg) : ksys::act::ai::Action(arg) {} SwitchStepSliderConstraint::~SwitchStepSliderConstraint() = default; bool SwitchStepSliderConstraint::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SwitchStepSliderConstraint::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SwitchStepSliderConstraint::leave_() { ksys::act::ai::Action::leave_(); } void SwitchStepSliderConstraint::loadParams_() { getStaticParam(&mTargetIdx_s, "TargetIdx"); getStaticParam(&mSeqBankIdx_s, "SeqBankIdx"); getStaticParam(&mImpulse_s, "Impulse"); getStaticParam(&mMinLimit_s, "MinLimit"); getStaticParam(&mMaxLimit_s, "MaxLimit"); getStaticParam(&mSwTh_s, "SwTh"); getStaticParam(&mFriction_s, "Friction"); getStaticParam(&mIsIgnoreSame_s, "IsIgnoreSame"); getStaticParam(&mOnASName_s, "OnASName"); getStaticParam(&mOffASName_s, "OffASName"); } void SwitchStepSliderConstraint::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action