#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SwitchStepSliderConstraint : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SwitchStepSliderConstraint, ksys::act::ai::Action) public: explicit SwitchStepSliderConstraint(const InitArg& arg); ~SwitchStepSliderConstraint() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // FIXME: remove this u8 pad_0x20[0x8]; // static_param at offset 0x28 const int* mTargetIdx_s{}; // static_param at offset 0x30 const int* mSeqBankIdx_s{}; // static_param at offset 0x38 const float* mImpulse_s{}; // static_param at offset 0x40 const float* mMinLimit_s{}; // static_param at offset 0x48 const float* mMaxLimit_s{}; // static_param at offset 0x50 const float* mSwTh_s{}; // static_param at offset 0x58 const float* mFriction_s{}; // static_param at offset 0x60 const bool* mIsIgnoreSame_s{}; // static_param at offset 0x68 sead::SafeString mOnASName_s{}; // static_param at offset 0x78 sead::SafeString mOffASName_s{}; }; } // namespace uking::action