#include "Game/AI/Action/actionSwitchWindmill.h" namespace uking::action { SwitchWindmill::SwitchWindmill(const InitArg& arg) : ksys::act::ai::Action(arg) {} SwitchWindmill::~SwitchWindmill() = default; bool SwitchWindmill::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SwitchWindmill::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SwitchWindmill::leave_() { ksys::act::ai::Action::leave_(); } void SwitchWindmill::loadParams_() { getStaticParam(&mSwRadTh_s, "SwRadTh"); getStaticParam(&mSwRadAllowance_s, "SwRadAllowance"); getStaticParam(&mRotAccel_s, "RotAccel"); getStaticParam(&mMaxRotSpeed_s, "MaxRotSpeed"); getStaticParam(&mTargetNodeName_s, "TargetNodeName"); } void SwitchWindmill::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action