#include "Game/AI/Action/actionSystemDelete.h" namespace uking::action { SystemDelete::SystemDelete(const InitArg& arg) : ksys::act::ai::Action(arg) {} SystemDelete::~SystemDelete() = default; bool SystemDelete::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SystemDelete::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SystemDelete::leave_() { ksys::act::ai::Action::leave_(); } void SystemDelete::loadParams_() {} void SystemDelete::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action