#include "Game/AI/Action/actionSystemFadeOutSleep.h" namespace uking::action { SystemFadeOutSleep::SystemFadeOutSleep(const InitArg& arg) : ksys::act::ai::Action(arg) {} SystemFadeOutSleep::~SystemFadeOutSleep() = default; bool SystemFadeOutSleep::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SystemFadeOutSleep::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SystemFadeOutSleep::leave_() { ksys::act::ai::Action::leave_(); } void SystemFadeOutSleep::loadParams_() {} void SystemFadeOutSleep::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action