#include "Game/AI/Action/actionSystemHide.h" namespace uking::action { SystemHide::SystemHide(const InitArg& arg) : ksys::act::ai::Action(arg) {} SystemHide::~SystemHide() = default; bool SystemHide::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SystemHide::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SystemHide::leave_() { ksys::act::ai::Action::leave_(); } void SystemHide::loadParams_() { getStaticParam(&mIsOnAttention_s, "IsOnAttention"); getStaticParam(&mASName_s, "ASName"); } void SystemHide::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action