#include "Game/AI/Action/actionSystemSetWindAction.h" namespace uking::action { SystemSetWindAction::SystemSetWindAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} bool SystemSetWindAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SystemSetWindAction::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SystemSetWindAction::leave_() { ksys::act::ai::Action::leave_(); } void SystemSetWindAction::loadParams_() { getDynamicParam(&mWindDirX_d, "WindDirX"); getDynamicParam(&mWindDirY_d, "WindDirY"); getDynamicParam(&mWindDirZ_d, "WindDirZ"); getDynamicParam(&mWindPower_d, "WindPower"); getDynamicParam(&mIsAutoWind_d, "IsAutoWind"); } void SystemSetWindAction::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action