#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class SystemSetWindAction : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(SystemSetWindAction, ksys::act::ai::Action) public: explicit SystemSetWindAction(const InitArg& arg); bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // FIXME: remove this u8 pad_0x20[0x8]; // dynamic_param at offset 0x28 float* mWindDirX_d{}; // dynamic_param at offset 0x30 float* mWindDirY_d{}; // dynamic_param at offset 0x38 float* mWindDirZ_d{}; // dynamic_param at offset 0x40 float* mWindPower_d{}; // dynamic_param at offset 0x48 bool* mIsAutoWind_d{}; }; } // namespace uking::action