#include "Game/AI/Action/actionSystemWarp.h" namespace uking::action { SystemWarp::SystemWarp(const InitArg& arg) : ksys::act::ai::Action(arg) {} SystemWarp::~SystemWarp() = default; bool SystemWarp::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void SystemWarp::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void SystemWarp::leave_() { ksys::act::ai::Action::leave_(); } void SystemWarp::loadParams_() { getDynamicParam(&mTargetPos_d, "TargetPos"); } void SystemWarp::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action