#include "Game/AI/Action/actionTakeoffFromCeilLook.h" namespace uking::action { TakeoffFromCeilLook::TakeoffFromCeilLook(const InitArg& arg) : ksys::act::ai::Action(arg) {} TakeoffFromCeilLook::~TakeoffFromCeilLook() = default; bool TakeoffFromCeilLook::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void TakeoffFromCeilLook::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void TakeoffFromCeilLook::leave_() { ksys::act::ai::Action::leave_(); } void TakeoffFromCeilLook::loadParams_() { getStaticParam(&mDescentSpeed_s, "DescentSpeed"); getStaticParam(&mAccRatio_s, "AccRatio"); getStaticParam(&mRotSpeed_s, "RotSpeed"); getStaticParam(&mRotRatio_s, "RotRatio"); getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotReduceRatio_s, "RotReduceRatio"); } void TakeoffFromCeilLook::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action