#include "Game/AI/Action/actionTakeoffFromCeilLookTarget.h" namespace uking::action { TakeoffFromCeilLookTarget::TakeoffFromCeilLookTarget(const InitArg& arg) : TakeoffFromCeilLook(arg) {} TakeoffFromCeilLookTarget::~TakeoffFromCeilLookTarget() = default; bool TakeoffFromCeilLookTarget::init_(sead::Heap* heap) { return TakeoffFromCeilLook::init_(heap); } void TakeoffFromCeilLookTarget::enter_(ksys::act::ai::InlineParamPack* params) { TakeoffFromCeilLook::enter_(params); } void TakeoffFromCeilLookTarget::leave_() { TakeoffFromCeilLook::leave_(); } void TakeoffFromCeilLookTarget::loadParams_() { TakeoffFromCeilLook::loadParams_(); getDynamicParam(&mTargetPos_d, "TargetPos"); } void TakeoffFromCeilLookTarget::calc_() { TakeoffFromCeilLook::calc_(); } } // namespace uking::action