#include "Game/AI/Action/actionTargetCircle.h" namespace uking::action { TargetCircle::TargetCircle(const InitArg& arg) : ksys::act::ai::Action(arg) {} TargetCircle::~TargetCircle() = default; bool TargetCircle::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void TargetCircle::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void TargetCircle::leave_() { ksys::act::ai::Action::leave_(); } void TargetCircle::loadParams_() { getStaticParam(&mSpeed_s, "Speed"); getStaticParam(&mRotSpd_s, "RotSpd"); getStaticParam(&mRotDist_s, "RotDist"); getDynamicParam(&mRotDir_d, "RotDir"); getDynamicParam(&mTargetPos_d, "TargetPos"); } void TargetCircle::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action