#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class TargetCircle : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(TargetCircle, ksys::act::ai::Action) public: explicit TargetCircle(const InitArg& arg); ~TargetCircle() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mSpeed_s{}; // static_param at offset 0x28 const float* mRotSpd_s{}; // static_param at offset 0x30 const float* mRotDist_s{}; // dynamic_param at offset 0x38 int* mRotDir_d{}; // dynamic_param at offset 0x40 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action