#include "Game/AI/Action/actionTargetCircleGuardWalk.h" namespace uking::action { TargetCircleGuardWalk::TargetCircleGuardWalk(const InitArg& arg) : TargetCircle(arg) {} bool TargetCircleGuardWalk::init_(sead::Heap* heap) { return TargetCircle::init_(heap); } void TargetCircleGuardWalk::enter_(ksys::act::ai::InlineParamPack* params) { TargetCircle::enter_(params); } void TargetCircleGuardWalk::leave_() { TargetCircle::leave_(); } void TargetCircleGuardWalk::loadParams_() { TargetCircle::loadParams_(); } void TargetCircleGuardWalk::calc_() { TargetCircle::calc_(); } } // namespace uking::action