#include "Game/AI/Action/actionTargetCircleSwim.h" namespace uking::action { TargetCircleSwim::TargetCircleSwim(const InitArg& arg) : TargetCircle(arg) {} TargetCircleSwim::~TargetCircleSwim() = default; void TargetCircleSwim::enter_(ksys::act::ai::InlineParamPack* params) { TargetCircle::enter_(params); } void TargetCircleSwim::leave_() { TargetCircle::leave_(); } void TargetCircleSwim::loadParams_() { TargetCircle::loadParams_(); getStaticParam(&mFloatDepth_s, "FloatDepth"); getStaticParam(&mFloatRadius_s, "FloatRadius"); getStaticParam(&mFloatCycleTime_s, "FloatCycleTime"); getStaticParam(&mInWaterDepth_s, "InWaterDepth"); getStaticParam(&mChangeDepthSpeed_s, "ChangeDepthSpeed"); } } // namespace uking::action