#pragma once #include "Game/AI/Action/actionTargetCircle.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class TargetCircleSwim : public TargetCircle { SEAD_RTTI_OVERRIDE(TargetCircleSwim, TargetCircle) public: explicit TargetCircleSwim(const InitArg& arg); ~TargetCircleSwim() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: // static_param at offset 0x80 const float* mFloatDepth_s{}; // static_param at offset 0x88 const float* mFloatRadius_s{}; // static_param at offset 0x90 const float* mFloatCycleTime_s{}; // static_param at offset 0x98 const float* mInWaterDepth_s{}; // static_param at offset 0xa0 const float* mChangeDepthSpeed_s{}; }; } // namespace uking::action