#include "Game/AI/Action/actionTeachPlayerInAreaForRefActor.h" namespace uking::action { TeachPlayerInAreaForRefActor::TeachPlayerInAreaForRefActor(const InitArg& arg) : ksys::act::ai::Action(arg) {} TeachPlayerInAreaForRefActor::~TeachPlayerInAreaForRefActor() = default; bool TeachPlayerInAreaForRefActor::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void TeachPlayerInAreaForRefActor::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void TeachPlayerInAreaForRefActor::leave_() { ksys::act::ai::Action::leave_(); } void TeachPlayerInAreaForRefActor::loadParams_() { getStaticParam(&mNextTimer_s, "NextTimer"); } void TeachPlayerInAreaForRefActor::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action