#include "Game/AI/Action/actionTeleport.h" namespace uking::action { Teleport::Teleport(const InitArg& arg) : TeleportBase(arg) {} Teleport::~Teleport() = default; bool Teleport::init_(sead::Heap* heap) { return TeleportBase::init_(heap); } void Teleport::enter_(ksys::act::ai::InlineParamPack* params) { TeleportBase::enter_(params); } void Teleport::leave_() { TeleportBase::leave_(); } void Teleport::loadParams_() { TeleportBase::loadParams_(); getStaticParam(&mDistXZ_s, "DistXZ"); getStaticParam(&mDistY_s, "DistY"); } void Teleport::calc_() { TeleportBase::calc_(); } } // namespace uking::action