#include "Game/AI/Action/actionTeleportBase.h" namespace uking::action { TeleportBase::TeleportBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} TeleportBase::~TeleportBase() = default; bool TeleportBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void TeleportBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void TeleportBase::leave_() { ksys::act::ai::Action::leave_(); } void TeleportBase::loadParams_() { getStaticParam(&mWaitTime_s, "WaitTime"); getStaticParam(&mTimeRand_s, "TimeRand"); getStaticParam(&mIsUseChangePos_s, "IsUseChangePos"); getDynamicParam(&mTargetPos_d, "TargetPos"); getStaticParam(&mEffectName_s, "EffectName"); getStaticParam(&mIsLifeGageKeep_s, "IsLifeGageKeep"); } void TeleportBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action