#include "Game/AI/Action/actionTerrainCalcCenter.h" namespace uking::action { TerrainCalcCenter::TerrainCalcCenter(const InitArg& arg) : ksys::act::ai::Action(arg) {} TerrainCalcCenter::~TerrainCalcCenter() = default; bool TerrainCalcCenter::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void TerrainCalcCenter::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void TerrainCalcCenter::leave_() { ksys::act::ai::Action::leave_(); } void TerrainCalcCenter::loadParams_() { getDynamicParam(&mlevel_d, "level"); getDynamicParam(&mtype_d, "type"); getDynamicParam(&mmeshReso_d, "meshReso"); getDynamicParam(&mpos_d, "pos"); } void TerrainCalcCenter::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action