#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class TerrainCalcCenter : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(TerrainCalcCenter, ksys::act::ai::Action) public: explicit TerrainCalcCenter(const InitArg& arg); ~TerrainCalcCenter() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x20 int* mlevel_d{}; // dynamic_param at offset 0x28 int* mtype_d{}; // dynamic_param at offset 0x30 int* mmeshReso_d{}; // dynamic_param at offset 0x38 sead::Vector3f* mpos_d{}; }; } // namespace uking::action