#pragma once #include "Game/AI/Action/actionThrowWeapon.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ThrowWeaponRight : public ThrowWeapon { SEAD_RTTI_OVERRIDE(ThrowWeaponRight, ThrowWeapon) public: explicit ThrowWeaponRight(const InitArg& arg); ~ThrowWeaponRight() override; protected: }; } // namespace uking::action