#include "Game/AI/Action/actionThrownAndBreak.h" namespace uking::action { ThrownAndBreak::ThrownAndBreak(const InitArg& arg) : Thrown(arg) {} ThrownAndBreak::~ThrownAndBreak() = default; bool ThrownAndBreak::init_(sead::Heap* heap) { return Thrown::init_(heap); } void ThrownAndBreak::enter_(ksys::act::ai::InlineParamPack* params) { Thrown::enter_(params); } void ThrownAndBreak::leave_() { Thrown::leave_(); } void ThrownAndBreak::loadParams_() { Thrown::loadParams_(); } void ThrownAndBreak::calc_() { Thrown::calc_(); } } // namespace uking::action