#pragma once #include "Game/AI/Action/actionRagdoll.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ThrownDown : public Ragdoll { SEAD_RTTI_OVERRIDE(ThrownDown, Ragdoll) public: explicit ThrownDown(const InitArg& arg); ~ThrownDown() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x118 sead::Vector3f* mSetupSpeed_d{}; }; } // namespace uking::action