#include "Game/AI/Action/actionThrownSpear.h" namespace uking::action { ThrownSpear::ThrownSpear(const InitArg& arg) : ksys::act::ai::Action(arg) {} ThrownSpear::~ThrownSpear() = default; void ThrownSpear::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void ThrownSpear::leave_() { ksys::act::ai::Action::leave_(); } void ThrownSpear::loadParams_() { getStaticParam(&mRotSpeedZ_s, "RotSpeedZ"); } void ThrownSpear::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action