#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ThrownSpear : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(ThrownSpear, ksys::act::ai::Action) public: explicit ThrownSpear(const InitArg& arg); ~ThrownSpear() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mRotSpeedZ_s{}; }; } // namespace uking::action