#pragma once #include "Game/AI/Action/actionHorseRideViewWait.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class TimeredHorseRideViewWait : public HorseRideViewWait { SEAD_RTTI_OVERRIDE(TimeredHorseRideViewWait, HorseRideViewWait) public: explicit TimeredHorseRideViewWait(const InitArg& arg); ~TimeredHorseRideViewWait() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x50 const int* mTime_s{}; // static_param at offset 0x58 const int* mTimeRand_s{}; }; } // namespace uking::action