#pragma once #include "Game/AI/Action/actionNeckSpin.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class TimeredNeckSpin : public NeckSpin { SEAD_RTTI_OVERRIDE(TimeredNeckSpin, NeckSpin) public: explicit TimeredNeckSpin(const InitArg& arg); ~TimeredNeckSpin() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x68 const int* mTime_s{}; // static_param at offset 0x70 const float* mSpinSpeedRatio_s{}; // static_param at offset 0x78 const float* mInitSpinSpeed_s{}; }; } // namespace uking::action