#include "Game/AI/Action/actionTimeredPreJumpAttack.h" namespace uking::action { TimeredPreJumpAttack::TimeredPreJumpAttack(const InitArg& arg) : PreJumpAttack(arg) {} TimeredPreJumpAttack::~TimeredPreJumpAttack() = default; bool TimeredPreJumpAttack::init_(sead::Heap* heap) { return PreJumpAttack::init_(heap); } void TimeredPreJumpAttack::enter_(ksys::act::ai::InlineParamPack* params) { PreJumpAttack::enter_(params); } void TimeredPreJumpAttack::leave_() { PreJumpAttack::leave_(); } void TimeredPreJumpAttack::loadParams_() { PreJumpAttack::loadParams_(); getStaticParam(&mTime_s, "Time"); getStaticParam(&mTimeRand_s, "TimeRand"); } void TimeredPreJumpAttack::calc_() { PreJumpAttack::calc_(); } } // namespace uking::action