#include "Game/AI/Action/actionTornadoMove.h" namespace uking::action { TornadoMove::TornadoMove(const InitArg& arg) : ksys::act::ai::Action(arg) {} TornadoMove::~TornadoMove() = default; bool TornadoMove::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void TornadoMove::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void TornadoMove::leave_() { ksys::act::ai::Action::leave_(); } void TornadoMove::loadParams_() { getStaticParam(&mMaxAmplitude_s, "MaxAmplitude"); getStaticParam(&mMinAmplitude_s, "MinAmplitude"); getStaticParam(&mMaxSpeed_s, "MaxSpeed"); getStaticParam(&mAmplitudeAddRate_s, "AmplitudeAddRate"); getStaticParam(&mDeleteTimer_s, "DeleteTimer"); getStaticParam(&mFrequency_s, "Frequency"); getStaticParam(&mIgnoreHitFrame_s, "IgnoreHitFrame"); } void TornadoMove::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action