#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class TornadoMove : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(TornadoMove, ksys::act::ai::Action) public: explicit TornadoMove(const InitArg& arg); ~TornadoMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x20 const float* mMaxAmplitude_s{}; // static_param at offset 0x28 const float* mMinAmplitude_s{}; // static_param at offset 0x30 const float* mMaxSpeed_s{}; // static_param at offset 0x38 const float* mAmplitudeAddRate_s{}; // static_param at offset 0x40 const float* mDeleteTimer_s{}; // static_param at offset 0x48 const float* mFrequency_s{}; // static_param at offset 0x50 const float* mIgnoreHitFrame_s{}; }; } // namespace uking::action