#pragma once #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class TreasureBoxBurnedOut : public ksys::act::ai::Action { SEAD_RTTI_OVERRIDE(TreasureBoxBurnedOut, ksys::act::ai::Action) public: explicit TreasureBoxBurnedOut(const InitArg& arg); ~TreasureBoxBurnedOut() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // FIXME: remove this u8 pad_0x20[0x20]; // aitree_variable at offset 0x40 bool* mIsOpenTreasureBox_a{}; // aitree_variable at offset 0x48 sead::SafeString* mDropActorName_a{}; // aitree_variable at offset 0x50 void* mSharpWeaponAddParam_a{}; }; } // namespace uking::action