#include "Game/AI/Action/actionTriggerAllPartsSleep.h" namespace uking::action { TriggerAllPartsSleep::TriggerAllPartsSleep(const InitArg& arg) : ksys::act::ai::Action(arg) {} TriggerAllPartsSleep::~TriggerAllPartsSleep() = default; bool TriggerAllPartsSleep::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void TriggerAllPartsSleep::loadParams_() {} } // namespace uking::action