#include "Game/AI/Action/actionTurnAndLookAtToObjectNow.h" namespace uking::action { TurnAndLookAtToObjectNow::TurnAndLookAtToObjectNow(const InitArg& arg) : LookAtObject(arg) {} TurnAndLookAtToObjectNow::~TurnAndLookAtToObjectNow() = default; bool TurnAndLookAtToObjectNow::init_(sead::Heap* heap) { return LookAtObject::init_(heap); } void TurnAndLookAtToObjectNow::enter_(ksys::act::ai::InlineParamPack* params) { LookAtObject::enter_(params); } void TurnAndLookAtToObjectNow::leave_() { LookAtObject::leave_(); } void TurnAndLookAtToObjectNow::loadParams_() { LookAtObject::loadParams_(); getDynamicParam(&mIsConfront_d, "IsConfront"); } void TurnAndLookAtToObjectNow::calc_() { LookAtObject::calc_(); } } // namespace uking::action