#pragma once #include "Game/AI/Action/actionLookAtObject.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class TurnAndLookAtToObjectNow : public LookAtObject { SEAD_RTTI_OVERRIDE(TurnAndLookAtToObjectNow, LookAtObject) public: explicit TurnAndLookAtToObjectNow(const InitArg& arg); ~TurnAndLookAtToObjectNow() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0xc8 bool* mIsConfront_d{}; }; } // namespace uking::action