#pragma once #include "Game/AI/Action/actionStopASIgnite.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class TurnIgnite : public StopASIgnite { SEAD_RTTI_OVERRIDE(TurnIgnite, StopASIgnite) public: explicit TurnIgnite(const InitArg& arg); ~TurnIgnite() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x80 const float* mRotSpd_s{}; // dynamic_param at offset 0x88 sead::Vector3f* mTargetPos_d{}; }; } // namespace uking::action