#pragma once #include "Game/AI/Action/actionTurnAndLookToObjNotAnimDriven.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class TurnToEmptySpace : public TurnAndLookToObjNotAnimDriven { SEAD_RTTI_OVERRIDE(TurnToEmptySpace, TurnAndLookToObjNotAnimDriven) public: explicit TurnToEmptySpace(const InitArg& arg); ~TurnToEmptySpace() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x128 const float* mCheckDistance_s{}; // static_param at offset 0x130 const float* mCheckAngOffset_s{}; // static_param at offset 0x138 const float* mCheckShapeRadius_s{}; // static_param at offset 0x140 const float* mCastOffset_s{}; // static_param at offset 0x148 const float* mCheckAngOffsetX_s{}; }; } // namespace uking::action