#include "Game/AI/Action/actionTurnWithAS.h" namespace uking::action { TurnWithAS::TurnWithAS(const InitArg& arg) : TurnBase(arg) {} TurnWithAS::~TurnWithAS() = default; bool TurnWithAS::init_(sead::Heap* heap) { return TurnBase::init_(heap); } void TurnWithAS::enter_(ksys::act::ai::InlineParamPack* params) { TurnBase::enter_(params); } void TurnWithAS::leave_() { TurnBase::leave_(); } void TurnWithAS::loadParams_() { TurnBase::loadParams_(); getStaticParam(&mASName_s, "ASName"); } void TurnWithAS::calc_() { TurnBase::calc_(); } } // namespace uking::action