#include "Game/AI/Action/actionUpdateDataByGetDemoAction.h" namespace uking::action { UpdateDataByGetDemoAction::UpdateDataByGetDemoAction(const InitArg& arg) : ksys::act::ai::Action(arg) {} UpdateDataByGetDemoAction::~UpdateDataByGetDemoAction() = default; bool UpdateDataByGetDemoAction::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void UpdateDataByGetDemoAction::loadParams_() {} } // namespace uking::action