#include "Game/AI/Action/actionVanish.h" namespace uking::action { Vanish::Vanish(const InitArg& arg) : TimeredASPlay(arg) {} Vanish::~Vanish() = default; bool Vanish::init_(sead::Heap* heap) { return TimeredASPlay::init_(heap); } void Vanish::enter_(ksys::act::ai::InlineParamPack* params) { TimeredASPlay::enter_(params); } void Vanish::leave_() { TimeredASPlay::leave_(); } void Vanish::loadParams_() { TimeredASPlay::loadParams_(); getStaticParam(&mDieType_s, "DieType"); getStaticParam(&mNoDrop_s, "NoDrop"); } void Vanish::calc_() { TimeredASPlay::calc_(); } } // namespace uking::action