#include "Game/AI/Action/actionViewLevelFlyMove.h" namespace uking::action { ViewLevelFlyMove::ViewLevelFlyMove(const InitArg& arg) : WizzrobeVisibleWalk(arg) {} ViewLevelFlyMove::~ViewLevelFlyMove() = default; bool ViewLevelFlyMove::init_(sead::Heap* heap) { return WizzrobeVisibleWalk::init_(heap); } void ViewLevelFlyMove::enter_(ksys::act::ai::InlineParamPack* params) { WizzrobeVisibleWalk::enter_(params); } void ViewLevelFlyMove::leave_() { WizzrobeVisibleWalk::leave_(); } void ViewLevelFlyMove::loadParams_() { WizzrobeVisibleWalk::loadParams_(); getDynamicParam(&mAttPos_d, "AttPos"); } void ViewLevelFlyMove::calc_() { WizzrobeVisibleWalk::calc_(); } } // namespace uking::action