#pragma once #include "Game/AI/Action/actionWizzrobeVisibleWalk.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class ViewLevelFlyMove : public WizzrobeVisibleWalk { SEAD_RTTI_OVERRIDE(ViewLevelFlyMove, WizzrobeVisibleWalk) public: explicit ViewLevelFlyMove(const InitArg& arg); ~ViewLevelFlyMove() override; bool init_(sead::Heap* heap) override; void enter_(ksys::act::ai::InlineParamPack* params) override; void leave_() override; void loadParams_() override; protected: void calc_() override; // dynamic_param at offset 0x178 sead::Vector3f* mAttPos_d{}; }; } // namespace uking::action