#pragma once #include "Game/AI/Action/actionActionWithPosAngReduce.h" #include "KingSystem/ActorSystem/actAiAction.h" #include "KingSystem/System/Timer.h" namespace uking::action { class WaitBase : public ActionWithPosAngReduce { SEAD_RTTI_OVERRIDE(WaitBase, ActionWithPosAngReduce) public: explicit WaitBase(const InitArg& arg); ~WaitBase() override; void enter_(ksys::act::ai::InlineParamPack* params) override; void loadParams_() override; protected: void calc_() override; // static_param at offset 0x30 const int* mTime_s{}; // static_param at offset 0x38 const int* mTimeRand_s{}; ksys::Timer mTimer; }; } // namespace uking::action