#include "Game/AI/Action/actionWaitForASTriggerEvent.h" namespace uking::action { WaitForASTriggerEvent::WaitForASTriggerEvent(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaitForASTriggerEvent::~WaitForASTriggerEvent() = default; bool WaitForASTriggerEvent::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaitForASTriggerEvent::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaitForASTriggerEvent::leave_() { ksys::act::ai::Action::leave_(); } void WaitForASTriggerEvent::loadParams_() { getDynamicParam(&mEventType_d, "EventType"); getDynamicParam(&mActorName_d, "ActorName"); getDynamicParam(&mUniqueName_d, "UniqueName"); } void WaitForASTriggerEvent::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action