#include "Game/AI/Action/actionWaitForKeyInput.h" namespace uking::action { WaitForKeyInput::WaitForKeyInput(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaitForKeyInput::~WaitForKeyInput() = default; bool WaitForKeyInput::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaitForKeyInput::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaitForKeyInput::leave_() { ksys::act::ai::Action::leave_(); } void WaitForKeyInput::loadParams_() { getDynamicParam(&mValidInput_d, "ValidInput"); } void WaitForKeyInput::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action