#include "Game/AI/Action/actionWaitOnObjBase.h" namespace uking::action { WaitOnObjBase::WaitOnObjBase(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaitOnObjBase::~WaitOnObjBase() = default; bool WaitOnObjBase::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaitOnObjBase::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaitOnObjBase::leave_() { ksys::act::ai::Action::leave_(); } void WaitOnObjBase::loadParams_() { getStaticParam(&mPosReduceRatio_s, "PosReduceRatio"); getStaticParam(&mRotReduceRatio_s, "RotReduceRatio"); } void WaitOnObjBase::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action