#include "Game/AI/Action/actionWaitUntilLifeUpDemo.h" namespace uking::action { WaitUntilLifeUpDemo::WaitUntilLifeUpDemo(const InitArg& arg) : ksys::act::ai::Action(arg) {} WaitUntilLifeUpDemo::~WaitUntilLifeUpDemo() = default; bool WaitUntilLifeUpDemo::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WaitUntilLifeUpDemo::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WaitUntilLifeUpDemo::leave_() { ksys::act::ai::Action::leave_(); } void WaitUntilLifeUpDemo::loadParams_() {} void WaitUntilLifeUpDemo::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action