#pragma once #include "Game/AI/Action/actionMoveBase.h" #include "KingSystem/ActorSystem/actAiAction.h" namespace uking::action { class Walk : public MoveBase { SEAD_RTTI_OVERRIDE(Walk, MoveBase) public: explicit Walk(const InitArg& arg); void enter_(ksys::act::ai::InlineParamPack* params) override; protected: }; } // namespace uking::action