#include "Game/AI/Action/actionWarpPLToPosAndResetGimmick.h" namespace uking::action { WarpPLToPosAndResetGimmick::WarpPLToPosAndResetGimmick(const InitArg& arg) : ksys::act::ai::Action(arg) {} WarpPLToPosAndResetGimmick::~WarpPLToPosAndResetGimmick() = default; bool WarpPLToPosAndResetGimmick::init_(sead::Heap* heap) { return ksys::act::ai::Action::init_(heap); } void WarpPLToPosAndResetGimmick::enter_(ksys::act::ai::InlineParamPack* params) { ksys::act::ai::Action::enter_(params); } void WarpPLToPosAndResetGimmick::leave_() { ksys::act::ai::Action::leave_(); } void WarpPLToPosAndResetGimmick::loadParams_() { getDynamicParam(&mRotationY_d, "RotationY"); getDynamicParam(&mDestination_d, "Destination"); getDynamicParam(&mSystemResetOption_d, "SystemResetOption"); getDynamicParam(&mAdditionalResetActor_d, "AdditionalResetActor"); } void WarpPLToPosAndResetGimmick::calc_() { ksys::act::ai::Action::calc_(); } } // namespace uking::action