#include "Game/AI/Action/actionWarpPlayer.h" namespace uking::action { WarpPlayer::WarpPlayer(const InitArg& arg) : WarpPlayerBase(arg) {} WarpPlayer::~WarpPlayer() = default; bool WarpPlayer::init_(sead::Heap* heap) { return WarpPlayerBase::init_(heap); } void WarpPlayer::enter_(ksys::act::ai::InlineParamPack* params) { WarpPlayerBase::enter_(params); } void WarpPlayer::leave_() { WarpPlayerBase::leave_(); } void WarpPlayer::loadParams_() { WarpPlayerBase::loadParams_(); getDynamicParam(&mWarpDestMapName_d, "WarpDestMapName"); getDynamicParam(&mWarpDestPosName_d, "WarpDestPosName"); } void WarpPlayer::calc_() { WarpPlayerBase::calc_(); } } // namespace uking::action